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Clean Coding Practices for a Scalable Test Automation Framework Many organizations are looking to expand their automation abilities by designing and developing test automation frameworks. However, we often abandon good coding practices in favor of working as fast as possible. We need to treat this project like any other application development project. Here are three of the most important clean coding practices to keep in mind in order to make a scalable test automation framework.
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When the Code Is Too Obvious to Check How many times does something seem too obvious to check? Most of the time this normal human response is a handy shortcut. Your brain tries to save you time—but you can’t always trust it. If your code malfunctions, each of those "too obvious to check" thoughts will bias your thinking about what caused the malfunction. We have to commit up front, before our thinking crystalizes, that the code will have to prove to us that it is correct.
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A Case for Test-First Development You may feel you don't have time to write unit tests, but you really don't have time not to. Steve Poling makes the case that writing tests first not only will yield better code, but will help you get that code working right sooner. Here's how using a test-first approach changes your thinking about coding, lets you see mistakes immediately, and helps you create more testable code.
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Critical Questions to Ask When Choosing a Third-Party API This article exposes the risks and hidden costs involved in the seemingly innocent decision of which third-party APIs to use to gather and report data, offload critical functionality, and save implementation time. It addresses some typical reasons the decision-making process over third-party use is overlooked, as well as how to make good choices confidently and consistently.
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Do You Really Want to Be a Manager? The majority of managers are promoted due to their software development expertise. But becoming a successful manager requires a drastic change of focus. There is a set of expectations to consider before making that leap to the “dark side.”
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Playing Games to Improve Software You may not have heard about gamification, but instructional designers are now using game principles to help with retention of learned material in many forms of training. Ross Smith and Rajini Padmanaban believe that developers' UX and app design can benefit from gamification.
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When Software Smells Bad Most software needs to be "maintainable" and have high "internal quality." But what does that mean in practical terms? Code smells form a vocabulary for discussing code quality and how well suited code might be to change. The smells also provide good indications as to what to refactor and how.
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Leveraging A Learning Culture Mistakes happen. It's how you respond to them that matters. Teams might react to a bug with panic and blame, leading to a quickly hacked fix and possibly more issues. Taking time to investigate and learn leverages problems into process and practice improvement and a higher quality product.
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Employ Continuous Integration Processes to Make Your Code Work: An Interview with Melissa Benua
Video
In this interview, Melissa Benua, senior backend engineer for PlayFab, explains the new way of life that continuous integration brings. She imparts practical advice for creating builds and running automation on the fly without spending hundreds of hours or thousands of dollars.
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Mobile Development and Aggressive Testing: An Interview with Josh Michaels
Video
Josh Michaels is an independent software developer who makes apps for the iPad, iPhone, and Mac under the company name Jetson Creative. In this interview, Josh discusses mobile development, testing aggressively, and keeping users happy.
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The Relationship between Testers and Programmers: An Interview with Matthew Heusser StickyMinds technical editor Matthew Heusser is a consulting software tester and software process naturalist. In this interview, Matthew shares his thoughts on tester and programmer relationships, the impact of Acceptance Test Driven Development, and benefits of "lean coffee" gatherings.
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Enhancing Mobile Data Security: An Interview with Erik Costlow In this interview, Erik Costlow reveals some of the ways that today's hackers are using mobile apps to steal information not just from business, but also directly from mobile device users themselves. Erik also shares with us how device security should never be taken for granted by developers.
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Mobbing, Pairing, Soloing, and Pipe Fires: A Personal History of Collaboration
Slideshow
Pair programming: the practice you love to hate! Twenty years after being introduced as part of Extreme Programming, the collaborative practice is still a thing. And if you thought pairing was nuts, now there's mobbing, where the entire team works together on one thing at a time. Yet we often hear teams say, "We go faster because we are mobbing." In this anecdote-heavy session, you'll hear Jeff Langr's history of working through various models for collaboration (or not) across the past several decades, including solo programming, pairing, and mobbing. He'll show you his office blueprints to help put you in his shoes and understand what contributed to the ups and downs of each model. You'll learn tips for success, pitfalls to watch out for, and Jeff's take on why mobbing or pairing might help us go faster. Come with a willingness to lose your preconceptions.
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Jeff Langr
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A Personal History of Collaboration: Soloing, Pairing, Mobbing, Cube Farms, and Pipe Fires
Slideshow
Pair programming is the practice you love to hate! It's been nearly twenty years since Extreme Programming promoted pair programming as a collaborative practice, and it's still here. And if you thought that was bad, now there's mobbing, where the entire team works together on one thing at a time. Does that seem nuts? Yet we often hear teams say, "We go faster because we are mobbing." In this anecdote-heavy session, you'll hear Jeff Langr's history of working through various models for collaboration (or not) across the past several decades, including pairing, solo programming, and mobbing. He'll show you his office blueprints to help put you in his shoes and understand what made for the ups and downs of each model. You'll learn tips for success with each model, pitfalls to watch out for, and Jeff's take on why mobbing or pairing might help us go faster.
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Jeff Langr
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Mobbing for Test Design: Connecting with Your Colleagues’ Test Ideas
Slideshow
Do you have trouble generating test case ideas? Are there seemingly obvious bugs getting through your test plan? Are you considering revamping your current test analysis and design? If you answered yes to any of these questions, then this session is for you. You may have heard of mob...
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Jeff MacBane
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Threads, Queues, and More: Async Programming in iOS
Slideshow
To keep your iOS app running butter-smooth at 60 frames per second, Apple recommends doing as many tasks as possible asynchronously or “off the main thread.” Joe Keeley introduces you to some basic concepts of asynchronous programming in iOS. He discusses what threads and queues are, how...
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Joe Keeley
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