Articles

Infinity symbol Has Continuous Deployment Become a New Worst Practice?

Software development has been moving toward progressively smaller and faster development cycles, and continuous integration and continuous deployment are compressing delivery times even further. But is this actually good for businesses or their users? Just because you can deploy to production quickly and frequently, should you?

John Tyson
notification icon Considering User Experience when Testing Push Notifications in Messaging Apps

The functionality of a messenger app's push notifications is expected to be the same regardless of the device or OS being used. This article discusses how testing these notifications involves keeping in mind the different states of the device and the app, and why the functional configuration audit is just as important as the physical.

Ritinder Kaur
Agile Development Conference West logo ADC West 2015 Keynote: Lean UX: Turn User Experience Design Inside Out

When developing products, features, and enhancements, you have to have your customers’ best interests at heart. “We’re not just creating software,” speaker Jeff Patton said. “We’re changing the world.” You need to better understand the people you’re building things for, and the only way to do that is to spend more time with them.

Beth Romanik
How to Maintain a Compatible User Experience How to Maintain a Compatible User Experience

Tara Nicholson explains why it's important to take into account compatibility, which refers to the ability of a software system to function across a variety of client software (browsers), operating systems, and hardware combinations. In this article, Tara shares some helpful strategies for you to consider when maintaining a compatible user experience.

Tara Nicholson

Better Software Magazine Articles

The Evolution of Software Monetization

End-users are demanding anytime, anywhere access to software apps on their devices. These changes are shifting the way software vendors conduct business. Michael Zunke uses the results of industry surveys to show how software products and services should be licensed.

Michael Zunke
Playing Games to Improve Software

You may not have heard about gamification, but instructional designers are now using game principles to help with retention of learned material in many forms of training. Ross Smith and Rajini Padmanaban believe that developers' UX and app design can benefit from gamification.

Ross Smith Rajini Padmanaban
Incorporating User Experience into Early Agile Cycles

Chris Nodder explores the emerging need to focus on a software app's user experience. It doesn’t have to cost a fortune to perform some basic user experience analysis as long as it is done early and tested throughout a project’s lifecycle.

Chris Nodder
A Tale of Two Doctors and the Value Stream

Johanna Rothman compares the experience a patient has with doctors to software development. Producing value implies that the customer believes the software you create provides an important benefit by taking into  consideration the way a user works along with an exceptional user experience.

Johanna Rothman

Interviews

Janna Loeffler Testing Challenges in Creating Wearable Technology: An Interview with Janna Loeffler
Video

In this interview, Janna Loeffler, senior manager of experience quality standards at Carnival Corporation, discusses new technology being implemented on Carnival Cruise Lines to facilitate payments and security. She details the testing challenges of implementing this device.

Jennifer Bonine
Finding Microefficiencies in Agile Practices: An Interview with Melissa Tondi

Melissa Tondi discusses retuning your standard agile practices to better engage the project team, enabling them to write code that will pass testing and free testers to assume the role of user advocate.

Jennifer Bonine
Andreas Grabner Performance Testing for the Sake of Your Users: An Interview with Andreas Grabner
Video

In this interview, Andreas Grabner of Dynatrace explains why you need to pay attention to your users' needs when you're doing your performance testing. He shares his performance testing approaches and explores the top problem patterns that you can learn to spot in your apps.

Jennifer Bonine
Janet Gregory discusses software testing I Don’t Want to Talk about Bugs: STARWEST 2015 Interview with Janet Gregory
Video

In this interview, TechWell speaks with agile testing coach and practitioner Janet Gregory. During the STARWEST 2015 conference, she presented the keynote "I Don’t Want to Talk about Bugs: Let’s Change the Conversation."

Josiah Renaudin

Conference Presentations

STARCANADA 5 Ways to Make Load Testing Work for You
Slideshow

While organizations understand the need for load testing, and many even have the necessary tools to manage it, they still fail to execute it well and “do the job” for end-users. Frustration at a poor user experience is increased by the IT organization's failure to explain...

Israel Rogoza
STARCANADA Testing Retail VR Applications
Slideshow

Traditional test approaches break down when applied to retail virtual reality systems. In this presentation, Nimesh Patel will share his experience developing a novel approach to retail VR testing that uses a blend of exploratory research and business- and user-focused testing strategies...

Nimesh Patel
STARCANADA Devices and Desires: As Humans How Do We Experience Software?
Slideshow

We consume and still we desire more. More devices, more apps, more data, more bandwidth, more connectivity. The more we have, the more we want …. We assume that to be true – those of us who work in the software industry. But is that true? To understand what is really required of our...

Isabel Evans
STARCANADA No More Shelfware—Let's Just Drive Test Automation
Slideshow

When Isabel Evans learned to drive a car, she also learned how to check, clean, and change spark plugs, mend the fan belt with a stocking, and indicate speed and direction changes with arm and hand signals. Now, we don’t expect to have to do any of those things; we just drive the car...

Isabel Evans

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