Release Management

Conference Presentations

An Interview with Dawn Haynes: ADC-BSW 2013 Interview Series
Video

Committed to covering the latest trends and approaches for anyone investigating or implementing agile development practices, processes, technologies, and leadership principles, Agile Development & Better Software Conference West offers their 2013 interview series. 

Dawn Haynes, PerfTestPlus Inc.
Massive Continuous Integration and Light-speed Iterations
Slideshow

Continuous integration (CI) has become a buzzword, with most engineering organizations claiming they've adopted the practice. However, the sad truth is that unreliable tests, long feedback loops, and poor configuration management block their efforts and minimize CI's potential benefits. Jesse Dowdle shares how AtTask radically redesigned its engineering pipeline and, through massive CI scaling, drove three days of testing to just minutes. Learn the pros and cons of different CI systems and how to integrate them with the cloud. Watch a live demo of AtTask's internal test and CI systems, which they’ve designed to make "Every commit a potential release candidate"-meaning that every commit is an iteration. Arm yourself with the talking points to sell massive CI to executives.

Jesse Dowdle, AtTask, Inc.
Creating Great User Experiences: Tips and Techniques
Slideshow

Many software people look at creating great user experiences as a black art, something to guess at and hope for the best. It doesn't have to be that way! Jennifer Fraser explores the key ingredients for great user experience (UX) designs and shares the techniques she employs early-and often-during development. Find out how Jennifer fosters communications with users and devs, and works pro-actively to ensure true collaboration among UX designers and the rest of the team. Whether your team employs a formal agile methodology or not, Jennifer asserts that you need an iterative and incremental approach for creating great UX experiences. She shares her toolkit of communication techniques-blue-sky brainstorming sessions, structured conversation, and more-to use with different personality types and describes which types may approach decisions objectively versus empathetically.

Jennifer Fraser, Macadamian
Back to the Basics: Principles for Constructing Quality Software
Slideshow

Using an analogy to the building codes followed by architects and contractors in the construction of buildings, Rick Spiewak explores the fundamental principles for developing and delivering high quality, mission-critical systems. Just as buildings are constructed using different materials and techniques, we use a variety of languages, methodologies, and tools to develop software. Although there is no formal "building code" for software, software projects should consider-and judiciously apply-the recognized "best" practices of static analysis, automated unit testing, code re-use, and peer reviews. Rick takes you on a deep dive into each of these techniques where you'll learn about their advantages, disadvantages, costs, challenges, and more.

Rick Spiewak, The MITRE Corporation
Reduce Release Cycle Time: Nine Months to a Week - Nice!
Slideshow

Picture this scene from three years ago: Employing the corporately mandated processes, a software engineering team is delivering system updates about once every nine months. When their senior user suddenly demands the next delivery in twenty-two weeks-half the current cycle duration-the team realize that they must quickly change development practices. Mathew Bissett describes how Her Majesty's Government did precisely that-and much, much more. First, they reduced delivery cycles from unpredictable dates every nine months to predictable releases every six weeks. Then, they cut releases cycle time to once every week. By identifying and mitigating risks early in the work intake process, enforcing quality gates, executing multiple test levels concurrently-and more-they dramatically increased throughput with the same or better quality. Today, these new processes provide their teams the best balance of structure versus agility.

Mathew Bissett, UK Government
STARWEST 2012: Testing in the DevOps World of Continuous Delivery

DevOps is an increasingly popular development approach focused on ensuring that delivered code is immediately stable and works as expected. DevOps team members must be multi-skilled and are expected to perform all the activities of development, testing, and SysAdmin tasks. Manoj Narayanan shares how to implement testing using DevOps tenets and how it differs from its more popular cousin, agile development. To work productively with developers and SysAdmins, testers must develop knowledge of development and design principles, programming languages, and continuous integration. Manoj explores the critical role that functional and regression test automation plays in enabling testing organizations to be more productive. Manoj concludes with an analysis of the cultural impact DevOps has on the testing organization and its interaction with other critical stakeholders-business, developers, operations, and customers.

Manoj Narayanan, Cognizant Technology Solutions
Is Open Source Too Open? Tips for Implementing a Governance Program

By next year, 90 percent of large enterprises will include open-source software as business critical elements of their IT portfolios. However, most software development organizations have limited capability to govern the process of selecting, managing, and distributing open-source components-leaving them exposed to unforeseen technical and compliance risks. Larry Roshfeld examines how open-source components-and their dependencies-may expose your company to unforeseen and unnecessary vulnerabilities. He outlines the significant threats to software quality, stability, performance, security, and intellectual property that have occurred using such components. Then, Larry shares an action plan for balancing the risk/reward trade-offs of open-source software in the enterprise. Find out how to ensure that your organization uses only the highest quality open-source components and avoids the common vulnerabilities.

Larry Roshfeld, Sonatype
Better Software Conference West 2012: Writing High Quality Code

Quality in delivered software is very different from quality in physical goods. You can see it or touch it, except in the code. When classes and methods are cohesive, non-redundant, well-encapsulated, assertive, and explicitly coupled, they are less prone to developer mistakes and far easier to debug, test, and maintain. David Bernstein asserts that paying attention to code quality helps developers focus every day on the key principles, patterns, and practices expert developers use. Even more, if you don’t pay attention to critical code quality attributes, iterative development practices can quickly degrade code into a maintenance nightmare. Join David and your peers to take a deep dive into the code quality attributes that make software more maintainable and less bug friendly. Learn to create software that provides value now and, in addition, is easy to change and extend so it can continue to deliver value far into the future.

David Bernstein, To Be Agile
Application Lifecycle Management Imperatives

Ever growing software development needs and faster delivery cycles coupled with flat or shrinking IT budgets have brought many organizations to new agile and lean practices. Together, these disruptions are causing a sea of change in the application lifecycle management (ALM) landscape. Although management tools aren’t an explicit focus for most development teams, choosing the right tools for enterprise development is an important factor in keeping everyone productive. Monica Luke discusses the five key imperatives for ALM implementations: in-context collaboration, accelerating time to delivery with real-time planning, improving quality with lifecycle traceability, refining predictability with development intelligence, and reducing costs through continuous improvement. For each imperative, Monica offers concrete examples and lessons learned from real-world implementations. Don’t get lost in the weeds with an ALM tool.

Monica Luke, IBM Rational Software
Agile Development Conference & Better Software Conference West 2012: Avoiding Overdesign and Underdesign

The question of how much design to do up-front on a project is an engaging conundrum. Too much design often results in excess complexity and wasted effort. Too little design results in a poor architecture or insufficient system structures which require expensive rework and hurt more in the long run. How can we know the right balance of upfront design work versus emerging design approaches? Alan Shalloway shows how to use design patterns-coupled with the attitude from agile of “don’t build what you don’t need”-to guide your design efforts. The trick is to identify potential design alternatives, analyze how each may affect the system in the future, and then find the simplest approach for isolating those potential affects.

Alan Shalloway, Net Objectives

Pages

CMCrossroads is a TechWell community.

Through conferences, training, consulting, and online resources, TechWell helps you develop and deliver great software every day.