Testing Blockbuster Games: Lessons for All Testers

[presentation]
by
Tulay Tetiker McNally, BioWare Electronic Arts and Alex Lucas, BioWare Electronic Arts
Summary: 

We can all learn valuable lessons from game development where, in addition to functional performance, overall experiential quality—user experience (UX)—is of critical importance. Blockbuster game development presents particular challenges with regard to scale, rapid iteration, and fuzzy requirements. Learn from Tulay McNally and Alex Lucas how BioWare QA participates in development from concept through release, employs key methodologies like session-based and agile testing, and provides a path for Video Game Testing as a career. Additionally, discover how Tulay and Alex take quality engineering beyond test automation by eliminating broken builds, enhancing tester capacity and accuracy, employing machine learning, and developing industry-leading telemetry and data visualization solutions. Learn how to meet these challenges with an embedded model―one that partners QA with developers―and an aggressive QA technology roadmap. Take back new ideas and approaches for meeting consumer and customer demand for higher interactivity and deeper levels of engagement.

Upcoming Events

Jun 23
Jul 12
Sep 29
Oct 20