If you have recently transitioned to an agile team, you may have questions about the differences between user stories and use cases, especially how they differ from tradition requirements writing. In this article, Charles Suscheck defines each of these requirements types and uses a running example to illustrate how they differ in a real-world setting.
Acceptance test-driven development (ATDD) means different things to different people based on their experiences—from "It's all about testing" to "It has nothing to do with testing,” and from "TDD, ATDD—it's all the same" to "TDD and ATDD are nothing alike." These nine landmarks will help you navigate ATDD no matter where you are coming from.
Drawing on real events from the authors' combined experience, this story picks up where it left off in the November 2007 issue and follows a fictional team as it encounters some of the pitfalls of using test-driven development.