Experiences in Release Planning at Enterprise Scale: Two Seminal Days in the Life of an Agile Newbie |
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| Saturday, 08 March 2008 13:35 |
Hello, my name is Maurice Sare. (my friends call me Mo). I am a first level tech lead/engineering manager at Gameonics, Inc, a multinational developer of distributed gaming for PCs and now, it seems, "smart phones." I've only been here a few weeks. Before that, I worked for a company that developed operating systems for smart phones, so I know something about the domain, but I've never worked at the applications layer, before. I run the graphics team here - a long way from that kernel stuff I had been working on. Gameonics has decided to adopt "agile methods across the enterprise" (whatever that is), which is predicted to affect all 1,000 developers over time (including testers, project managers, docs engineering support, etc.) over time. Because of the impact it has had on me, I have decided to share my experiences of a two-day "release planning event" that I just attended. Frankly, it has changed my view of Gameonics and its future, not to mention my understanding of agility.
Hello, my name is Maurice Sare. (my friends call me Mo). I am a first level tech lead/engineering manager at Gameonics, Inc, a multinational developer of distributed gaming for PCs and now, it seems, "smart phones." I've only been here a few weeks. Before that, I worked for a company that developed operating systems for smart phones, so I know something about the domain, but I've never worked at the applications layer, before. I run the graphics team here - a long way from that kernel stuff I had been working on. Gameonics has decided to adopt "agile methods across the enterprise" (whatever that is), which is predicted to affect all 1,000 developers over time (including testers, project managers, docs engineering support, etc.) over time. Because of the impact it has had on me, I have decided to share my experiences of a two-day "release planning event" that I just attended. Frankly, it has changed my view of Gameonics and its future, not to mention my understanding of agility.
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Hello, my name is Maurice Sare. (my friends call me Mo). I am a first level tech lead/engineering manager at Gameonics, Inc, a multinational developer of distributed gaming for PCs and now, it seems, "smart phones." I've only been here a few weeks. Before that, I worked for a company that developed operating systems for smart phones, so I know something about the domain, but I've never worked at the applications layer, before. I run the graphics team here - a long way from that kernel stuff I had been working on. Gameonics has decided to adopt "agile methods across the enterprise" (whatever that is), which is predicted to affect all 1,000 developers over time (including testers, project managers, docs engineering support, etc.) over time. Because of the impact it has had on me, I have decided to share my experiences of a two-day "release planning event" that I just attended. Frankly, it has changed my view of Gameonics and its future, not to mention my understanding of agility.

